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DIE OF DEATH

FANS COMMUNITY

UNOFFICIAL COMMUNITY WIKI - This is a fan-created resource and is not affiliated with the official Die of Death developers

🛡️ Civilian Abilities

Master the abilities that help civilians survive against the killers. Each ability provides unique defensive, offensive, or supportive capabilities.

📖 About Abilities

Abilities are randomized power-ups that civilians receive at the start of each round. There are only 2 slots for abilities per civilian. These abilities help players survive, with some designed to combat killers directly, others to aid fellow civilians, and some purely for escaping danger.

Currently there are 11 unique abilities and 2 synergies in the game, providing 121 unique ability combinations. Each civilian's abilities can be identified by their unique cosmetic changes.

⚡ All Abilities

Adrenaline

Adrenaline

Survivalist

When used, the user flails their arms in the air and gains a significant speed boost, revealing their aura, also known as their position, to every teammate. After 6 seconds, the speed buff decays, and you're immobilized for 2.5 seconds, while also giving you Exhausted for 4 seconds. You cannot use any other abilities during the entire duration of the ability's effect.

Cooldown: 35 seconds
Hotdog

Hotdog

Survivalist

The user pulls out a hot dog and eats it, gaining 25 max stamina permanently. The user can only eat 3 hot dogs per round. Eating a fourth hot dog will remove all max stamina bonuses and set your max stamina to 50.

Cooldown: 45 seconds
Block

Block

Survivalist

The user puts their arms up in a defensive stance, blocking all damage from any attack for 3 seconds. The user cannot move while blocking. After the block ends, the user gets a 2 second stun.

Cooldown: 25 seconds
Dash

Dash

Survivalist

The user dashes forward a short distance, gaining a burst of speed and becoming briefly invulnerable during the dash.

Cooldown: 20 seconds
Cloak

Cloak

Survivalist

The user becomes invisible for 8 seconds, making them undetectable to killers and removing their aura from view.

Cooldown: 40 seconds
Punch

Punch

Clobberer

The user throws a powerful punch that deals 40 damage to killers and stuns them for 2 seconds.

Cooldown: 15 seconds
Revolver

Revolver

Clobberer

The user pulls out a revolver and shoots, dealing 60 damage to killers. Has 6 bullets with a 2 second reload time between shots.

Cooldown: 30 seconds
Caretaker

Caretaker

Support

The user throws a healing grenade that creates a 15 stud radius healing zone for 10 seconds, healing all civilians inside for 15 HP per second.

Cooldown: 50 secondsSynergy: CarePad
Taunt

Taunt

Support

The user taunts nearby killers, forcing them to chase the taunter for 8 seconds while slowing them by 25%.

Cooldown: 45 seconds
BonusPad

BonusPad

Support

The user places a speed pad that gives a 50% speed boost to any civilian who walks over it for 5 seconds.

Cooldown: 35 secondsSynergy: CarePad
Banana Peel

Banana Peel

Support

The user places a banana peel that causes killers to slip and be stunned for 3 seconds when they step on it.

Cooldown: 30 seconds

🔗 Synergies

CarePad

CarePad

Advanced Ability Combination

Combines Caretaker and BonusPad abilities, creating a healing pad that also provides speed boost.

Loveshot

Loveshot

Advanced Ability Combination

Combines Punch and Revolver abilities, allowing the user to shoot love arrows that deal damage and heal teammates.

Combines:PunchRevolver